Read below for more about the features and gameplay
spotlighted by Mr. Sakurai:
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Riding
Techniques: Each Air Ride machine, or “machine” for short, has
different forms and traits. They usually hover above the ground and move
forward automatically – no need to press any buttons or tilt the left
Joy-Con 2 control stick forward to accelerate. Use the left stick to
change direction by tilting it left or right. So, what do the
buttons do?
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Boost
Charge: By pressing the B Button, your machine will hit the
ground, and you’ll start a Boost Charge and brake. Releasing the button
activates a Boost Dash. As Mr. Sakurai explained, this is more than just a
speed boost – by tilting the left stick and holding the Boost Charge
button through sharp corners, you can perform drift maneuvers, which help
you gain even more of a speed advantage.
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Specials: It
takes more than speed and deft maneuvering to get ahead of the
competition, however. The Y Button is your “Special button,” and it
activates your character’s unique Special move. Attack your rival riders
and enemies to fill up your Special Gauge and, once full, unleash your
Special! While most characters have one distinct Special, Kirby has four
different Special moves – one for each color Kirby you can play as.
Combine certain Specials with attack techniques like Quick Spin, which is
activated by wiggling the control stick, and you’ll be on your way to
victory!
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Riders: Kirby
Air Riders adds a strategic element to its mayhem by adding more
importance to your choice of rider. Each rider in the game has their own
unique traits which can impact their machine’s performance, including
weight, durability, Specials, close range attacks and more. These factors
can either give them an advantage or cause more unpredictability during
the action depending on the environment you’re in. In fact, this is why
Air Ride mode has you select your course first, then the rider
and machine you want to use. In addition to the well-balanced pink puff,
your roster of riders includes familiar faces from the world of Kirby,
like Meta Knight, King Dedede, Bandana Waddle Dee, as well as enemies in
the Kirby series like Cappy, Chef Kawasaki, Starman and … well, you’ll
just have to play and see who else shows up, won’t you? And to keep you
moving forward and keep your opponents on their toes, Kirby Air
Riders also lets you mix and match riders and machines.
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Machines: Air
Ride machines are built for more than just speed! Each machine, like the
riders, can even sustain different amounts of damage. Most machines will
also glide through the air if you jump from a ramp or other structure, and
you can control your machine by tilting the left stick up or down to
ascend or descend. Make a perfect landing and you’ll be rewarded with more
speed. You can also perform rail grinds, drifts and other maneuvers.
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Copy
Abilities: To level the playing field, Kirby Air
Riders gives all the riders the ability to inhale or capture to
copy an enemy’s abilities. Use these newly acquired abilities to
temporarily gain additional ways to attack or increase your speed.
Mr. Sakurai also unveiled the returning game modes and
experiences that await players in Kirby Air Riders, including City
Trial mode, which he described as “the main event.” The mode from the
original Kirby Air Ride returns, this time expanded and
enhanced with more room to explore:
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Skyah: City
Trial is now located on a huge floating island called Skyah! Here, you’ll
drive around freely collecting power-ups, attacking opponents to damage
(and steal) their machines or cause them to drop power-ups you can then
scoop up for yourself, all with the objective of upgrading your machine as
much as possible. You start out with a small, weak machine, but through
finding power-ups, attacking opponents and swapping to other machines, you
can upgrade your ride. There are also random Field Events that occur
throughout this phase. Some of these events pop up unexpectedly somewhere
on the Skyah map, and you’ll need to hustle to that location to
participate. Events include challenges like Short Race, where you’ll race
through a sectioned-off area of the map, with power-ups awarded based on
how you finish. There is also Dustup Derby, where the goal is to battle
your opponents to knock them out and earn more power-ups. Be warned, these
events may also involve the appearance of familiar bosses from the world of
Kirby, including Kracko and Dyna Blade! This is only the first phase of
the City Trial experience, and you’ll have five minutes of intense vehicle
action to secure your machine and as many power-ups as you can. After
that, it’s on to phase two …
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Stadiums: Take
your powered-up machine to a Stadium and compete to be crowned the winner.
Each Stadium includes a different challenge that players will
strategically select based on the power-ups you or your opponents have
gathered. Some Stadiums will even be recommended for you based on your
machine’s stats, in case you have any trouble deciding which one to take
on. In Kirby Air Riders, you can also battle friends via local
wireless* with up to 8 players, or online** with up to 16 players. Use
GameChat*** to connect with your friends via video or voice chat to
enhance the fun!
In addition to City Trial, Kirby Air Riders features
other returning modes with updated features, including …
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Air
Ride Mode: In this mode, up to six riders can compete to cross the
finish line first. Attack opposing riders and by hitting them you’ll gain
small stars that increase your speed. What makes this experience unique is
that you’ll compete by getting speed boosts via attacking! So go ahead and
cut loose on your rivals! You can also follow the Star Slide – you speed
up by following behind other riders and collecting the trail of stars in
their wake. These extra speed boosts will help you leave your opponents in
the (star) dust.
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Lessons: With
all the different riders, machines, techniques and game modes – you may
want a little time to practice. The Lessons mode allows you to learn the
basics of the game and try out some of the more advanced gameplay
mechanics.